Military Rules
1) Tech Year
The current year is 1945. All modern equipment being used must be deployed during or before this year, and Outdated & Antiquated technology years are based on this one. The definition of deployed for the purpose of the forum is based on land, sea, and air:
Land Vehicle Deployment is defined as the year the vehicle was produced.
Sea Vessel Deployment is defined as the year the vessel was launched.
Aircraft Deployment is defined as the year the aircraft conducted its first flight.
If you believe a technology which was tested, designed, or designed by the player could have been theoretically fielded by 1945 contact the moderation team. This includes prototype designs built by 1945 that did not see deployment. The moderation team values in depth research and designs made by its members, but we want to ensure all tech used on the site is in good taste for the tech year.
2) List Your Military Units & Equipment
The military units and equipment you use must be listed in your factbook. At a minimum, you must list the Brigades (and companies, as applicable) and all combat related vehicles you use. Below, under Sample Military Equipment you will find example vehicles and unit breakdowns for common use if you don't want to make or choose your own.
3) Only Combat Units Required
You only need to list combat units and vehicles. Logistics vehicles, resupply ships, etc. are implied and not part of your military size. Keep this in mind when comparing military size to actual countries via Wikipedia or similar, as those values will include logistics, support, etc.
4) Be Specific About Movements
A nation may not attack a "whole" nation at one time. For instance, an attacking nation can't say they are landing 10 Brigades in Italy. Instead the attack must be declared specifically, such as: "I land 30 companies of Marines on the shores of Palermo and advance to establish a beachhead."
5) Turn-Based Warfare
Warfare will be conducted in a turn based fashion. Attacks will be declared in a players post, and the response from the other player will include the effectiveness of the attack and damage delt. Players are heavily encouraged to discuss reasonable effects OOC before posts are made, and if an issue cannot be resolved by the players in question, request the moderation team provide a decision.
6) Reasonable Time Passage In Posts
During warfare, players are expected to allow the passage of time reasonably. Players should not be moving military forces in such a rapid fashion that their opponent is incapable of a reasonable response. A good rule of thumb for this is 6 hours between posts, but this is not a hard rule. Discuss with your opponent about reasonable time frames per post, and reach out to the moderation team with any issues you are unable to resolve.
7) Banned & Restricted Weaponry
Chemical & Biological weapons are banned on the forum, as they are difficult to effectively account for their effects. As of now, nuclear weapons are banned from the forum though this is planned to change.
8) Spreadsheet & Traits
Your nation's military is determined by a series of factors unique to your nation. All militaries are created using the Infinitos Mundos Military Spreadsheet. Using a combination of factors chosen by you, you will be given results on the spreadsheet showing your military size. Colored options are at your discretion but have trade-offs, and none will be objectively "good" or "bad". All sections and a description of their meanings are below, but note that you must list the factors you use in your factbook! This is mandatory and your military will not be considered "in-character" otherwise. It is also advised that you try to match your military traits to your nation instead of metagaming or min-maxing.
Army size is focused around population factors, while air force and navy are focused around primarily industrial output. The more focus is put on the army, the more will be taken from the army & air force, and vice-versa.
**If the moderation team believes a member is metagaming, min-maxing, or similar with their military traits in a way that is drastically different from their nation as presented on the site, the member will be penalized and forced to change their traits to the approval of the moderation team. If you are concerned this, please reach out to the moderation team.**
Military Traits
POPULATION
A straightforward factor, this is simply the population of your nation. If you are having difficulty determining the population of your nation, we recommend utilizing this list. If claims do not exactly or approximately follow political divisions to determine a population, please utilize this tool. If you are still having difficulty, please reach out to the moderation team.
COLOR ZONE
A nation's zone is a categorization of the freedom of a nation based on The Economist Democracy Index and are divided into three sections:
Green Zone Nations are your garden variety democracies. Free and fair elections, free press, and guaranteed civil liberties. Examples include the United States, Western Europe, and Australia.
Yellow Zone Nations are nations which straddle the line between Democracy and Autocracy. They have traits that individually would be considered Democratic or Autocratic, but all combined are something in between. Examples include Mexico, Ukraine, and Turkey.
Red Zone Nations are full autocracies. These nations have few if any freedoms & liberties, and whatever elections take place are neither free nor fair by any stretch of the imagination. Modern Examples include Egypt, Russia and North Korea, and contemporary examples include Nazi Germany & the Soviet Union under Stalin.
CONSCRIPTION
Conscription is compulsory enlistment for the armed forces.
Conscription: Your nation employs conscription as a means to maintain a larger army. Depending on your nation's color zone, this conscription will yield greater or fewer conscripts.
No Conscription: Your nation does not employ conscription. This results in more of the military budget being able to be directed towards naval and air acquisitions.
ECONOMIC DEVELOPMENT
Economic development is the advancement of a nation's economy and its capacity to produce on an industrial scale. Higher industrial production makes it easier to acquire naval and air assets, while higher economic development results in military service being a less enticing career for the population.
NOTE: Some less developed economies do not have the ability to field certain technologies. Please reference the Military Samples page for more information.
Industrialized nations are at the forefront of economic development. Their industrial output is in the highest average, and their economies are the most advanced. Electricity is widespread, and standard of living is high.
Partly Industrialized nations are on the way towards full industrialization. Some of the nation has electricity access and modern amenities, but only close to the urban centers. Rural areas may not have clean or readily available running water, or easy access to electricity or quality education.
Early Industrialized nations are nations which have begun the path towards industrialization. The capital city and potentially a few more urban centers could be compared to modern industrial nations, but the vast majority of the country is underdeveloped. Running water and electricity are rarely seen outside of cities.
Agrarian nations are unindustrialized, whether due to poverty or devastation. The capital city is the only area comparable to a modern state, outside of which the nation sees few if any modern amenities.
COASTLINE
Another fairly straightforward category, if your nation possesses a coastline.
Coastlines are considered having a coast along a body of water that is an ocean, or a sea navigable to an ocean without utilizing rivers or canals.
Green Water Coastlines are considered a coast which is on a large body of water that does not fit into the coastline definition. Examples of such bodies include major rivers, the Great Lakes, or the Caspian Sea.
Landlocked nations have no coastlines to any large bodies of water or navigable rivers.
TECHNOLOGICAL ADVANCEMENT
Technological advancement refers to the technology available for the nation to use in its military. Modern technology is expensive, and more difficult to field and maintain. However, older equipment is cheaper and more accessible to less developed nations. The tech available to your nation is restricted by your economic level, which is highlighted in the definition.
Modern technology is technology which has been developed within the last 15 years from the current date. It is the most advanced tech available, and is only accessible nations which are Partly Industrialized or Fully Industrialized.
Outdated technology is technology which has been developed between 15 and 40 years from the current date. While still sometimes able to contend with modern tech, it is still noticeably behind. Early Industrialized nations are able to acquire this technology relatively easily, while also accessible to Partly Industrialized and Fully Industrialized nations whose militaries are on a budget.
Antiquated technology is technology from over 40 years before the current date. This technology has two important factors: old and cheap. While any nation can use this technology, surplus antiquated tech is most often used by Agrarian nations who do not have the industrial capability to produce their own equipment nor the money to purchase more modern alternatives. Antiquated technology level nations also do not have the capability to handle the maintenance of ships over 20,000 Tonnes. While possible, it is highly unusual for non-Agrarian nations to use Antiquated technology.
INSPIRATION
Outside of objective factors, a state may have some identity associated with it. These subjective factors have an effect on the way a state operates its military in a way that objective factors do not.
Freedom inspired nations value personal rights and liberties above all else. Less people are drawn to the armed forces to instead pursue their personal interests, which is accompanied by an increase in naval and air procurement. However, nations based in freedom have an aversion to forcing people to do things against their will and as a result do not employ conscription.
Equality inspired nations are focused on the wellbeing of all its citizens, and reject inequality wherever possible. Their militaries are built around numbers, focusing heavily on the army and air force at the expense of the navy. Due to their collectivism, equality inspired nations must have conscription.[/u]
Resilience inspired nations are focused on their survival. Their existence is or has been threatened, and the nation focuses on the army to preserve the nation's borders and integrity. The Air Force and Navy are neglected as a result. Resilience inspired nations must have conscription.
Unity is the default mandate for most nations, the cohesiveness of the nation being important above all else.
BUDGET
This is where you really get to make your military your own. There are no direct factors here, instead you get to distribute your military's budget. The only restrictions are that you cannot exceed 100% total, and you cannot use decimals. For simplicity, only whole numbers are allowed. If there is any issue, the spreadsheet will change to red to alert you. It is worth noting there are some hard caps. Due to real-world observation, each branch has a hard cap: 1,500,000 Troops, 4,000,000 Tonnes, and 415 Squadrons. However, it is unlikely that many nations will reach these caps.