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Development RPs
Posted: Sun Apr 02, 2023 7:38 pm
by Wabanaki Confederacy
@Atomic Alliance @NCR It appears that my attention has lapsed somewhat, as I missed this until just now. In development RPs you must include actual RP content that is unique to each post, rather than copying the same thing over again for each post, only changing the percentages. Each post needs to include unique RP content related to the construction process(es), be it an explanation of what is happening (eg work on such and such is underway, with x and y being done, but z experiencing delays a and b), or a story related to the development. Either way, what you currently have is not sufficient, and will need improving.
Re: Development RPs
Posted: Sun Apr 02, 2023 8:37 pm
by English Channel Union
I disagree, my posts detail exactly what I intend on doing and my percentages are a reflection of that. Creating and individual story will not change anything about the development but make it less interesting to stay involved.
The percentages clearly display how far along in that process I am, the paragraph typically above it that I repeat in each post informed the viewer of the step I am on and what the percentages are reflecting.
If you insist on this rule, I assure you RP will see a major decline as the required effort will increase drastically. I will continue to stand by my argument that the percentages reflect my completion and the statements are simply to provide an overview of the current step, I have done my best to include as much information into my more important RPs based on the information I can gather on its process.
I will however, go back and update some rps such as me "Queen of the Skies" and "Size does not matter" as I lacked information in the beginning on the exact processes but I have now narrowed down a but more about what would've happened (Took me a lot of time to research). However, if you examine my other RPs using percentages I have always provided a clear overview of what was happening and used the percentage to represent the overall work
Re: Development RPs
Posted: Sun Apr 02, 2023 10:53 pm
by NCR
Hi!
I understand where you're coming from. In a way, I actually agree:
I like narrative or at least descriptive RPs, and I want to make them. Indeed, as you can see, I actually started a new one which is pseudo-narrative.
But, there's only so much I can milk the development of something. For the atomic development I wrote 15 posts (7 in "the facility", 8 in "SCSims") which were fully narrative; I feel that, in those post, I said (or implied, since they were full-on narrative) everything that my nation should have reasonably done to develop their designs, and the means to manufacture them.
Problem is, like you said, I need much more posts to build up a sizable arsenal. Now, I understand this, balance et all. But this also make extremely difficult (to not say impossible) to add more meat, so to speak, to those posts. Or at least, I don't have any working ideas for making such an high number of posts and make them more meaty (also I'm manufacturing something: this in itself, regardless of how much should I write, is difficult to make interesting when you're in a factory setting and all the interesting stuff is done; even if that something is nukes).
As such, while I'm not as hard-line as the AA, I'd also like if you could reconsider this decision if possible, or at least I'd like a "full" example on how you would do such a serie of posts, since like I said I really don't have good ideas.
Also, I think this way I can focus my energies & time on making RPs which are actually enjoyable to read (at least I hope), instead of trying so hard to spice up something that after all, for its own nature, is indeed repetitive.
In waiting of your definitive decision, I think I will put on hold that thread until you've made up your mind.
I won't challenge your decision, whatever should that be, but once again I ask that should you confirm it I'd like at least a couple of example-posts suitable to show how to carry on such a lenghty serie of monotone posts, so that I can make them too.
Thank you, and have a wonderful day!
Re: Development RPs
Posted: Sun Apr 02, 2023 11:18 pm
by English Channel Union
I apologize for being so hardline, however, my main concern is how much effort is required to provide a new explanation each time for something that is repetitive or mundane in reality.
In RPs with other players its easier because we must communicate, but with my individual development RP I provide the information of what is happening through the entire process that is included in the Percentage, I then insinuate the work continues through each RP for example;
Work will continue at all three plants, first they will take the U3O8 "Yellowcake" and dissolve it into Nitric Acid, this would result in a Uranyl Nitrate UO2(NO3)2. This step is followed by extracting pure uranyl nitrate by solvent extraction with a treatment of ammonia to produce Ammonium Diuranate (NH4)2U2O7, followed by a reduction by hydrogen, producing UO2, this is converted with Hydrofluoric Acid to make Uranium Tetrafluoride UF4. Finally, through an Oxidation process, they will produce the UF6 Uranium Hexafluoride which will be used in the Enrichment Process to obtain U235.
The plant will begin to cycle the completed UF6 through the Gas Centrifuge, and the UF6 will be placed into a cylinder amongst others that will rotate with a heat applied to the cylinder. Through the centrifugal force the heavier gas molecules containing U238 will move toward the outside of the cylinder while the lighter gasses enriched with U235 will collect closer to the center, the addition of Heat will also cause some of the Heavier gasses to sink while the Lighter U235 will rise to the top allowing for easier extraction, once completed teams will extract the U235 from the center while the waste U238 is sent for processing to be used in Nuclear Facilities to create Pu239.
This is my Uranium Enrichment RP, I have provided the entire process and I repeat this exact process every time. Nothing changes, therefor the percentages represent its completion.
in
Foundation of the Atomic Alliance and Ministry of Atomic Research I explain what I am doing for each step and percentile it, when I was building the base I would initiate the RP by stating they steel is being laid and concrete and work has begun on the structure, etc. With the Weapons Development, I explained the research was being conducted through a reasonable amount of posts, then issued the blueprints to the manufacturer, who began producing them.
It's about micromanagement, in reality, we are the leaders of the Government, the top, we don't manage each aspect of the construction we simply issue the orders and monitor its completion. Outside RP includes detailed RP as we interact with each other and must communicate our intention.
Re: Development RPs
Posted: Mon Apr 03, 2023 10:23 am
by NCR
Atomic Alliance wrote: ↑Sun Apr 02, 2023 11:18 pm
I apologize for being so hardline
Hi!
I hope you didn't take "hard-line" as an insult, if that's the case I assure it wasn't my intention.
After all, I see your points (plus, free speech and all ;D ).
And indeed
Atomic Alliance wrote: ↑Sun Apr 02, 2023 11:18 pm
my main concern is how much effort is required to provide a new explanation each time for something that is repetitive or mundane in reality.
I completely agree on this (and other things you wrote down, but I think this in particular is a very important point).
Have a wonderful day!
Re: Development RPs
Posted: Fri Apr 07, 2023 1:05 am
by Wabanaki Confederacy
After giving it some thought, and considering your perspectives, here is my updated ruling:
If you wish to make a new post every 12 hours/day you must include unique RP descriptions for it. This can be as simple as a couple sentences, eg "Work on the project is continuing at a steady pace. Part X is complete, and work is now beginning on part Y with work on part Z still to come." In this case you are showing that your project (whatever it is) is being worked on, and showing stages of the development. I understand that there isn't much to write about when it comes to a development project, and I'm not expecting literary genius or anything. But I do expect you to actually put a little effort in, rather than just copying over the same couple sentences for each post.
However, if you do not wish to do that, for whatever reason, you will be limited to one development post per week IRL. This post can be in the current manner of your previous RP's, with a copy & paste descriptor. You can get some more stuff done in this post, if you'd like, but not as much as if you were doing the RP more regularly. The reason for this is to encourage quality RP, rather than just flooding the board with development RP's with no real substance.
You can only mix and match if you wait a week IRL between switching formats. You can also just wait however long between posts (a few days, week, etc), do a unique RP descriptor, and then have more work get done, sort of what I've done in the past for some of my RP's. The choice is up to you.
Re: Development RPs
Posted: Fri Apr 07, 2023 1:15 am
by English Channel Union
Well, ill probably drop down to once a week and maybe try something like that but I am fairly sure my percentages does the exact same thing, I am doing multiple posts and showing its taking time which is the same as writing it. Mostly all of them have a copied description telling the viewer exactly what is happening within that percentage.
What a shame
Re: Development RPs
Posted: Sat Apr 08, 2023 9:15 am
by Wabanaki Confederacy
@NCR @Atomic Alliance Alright, I spoke with the other moderators, and here is our conclusion:
For RP's where you're building something such as a nuclear bomb, there isn't much material to work with, so you guys are fine to continue the RP's as you have been. However, when building other things with more material (such as the railway in the example below), you have more of an option for narration, and such repetition is not needed. So, I will permit you both to carry on as you have been, however I will still ask that you slow the posts down a bit - you can still have just as much developed, your posts just won't be quite as frequent.
There is only so much to you can do when you are building things before you hit the wall and get repetitive. There are some in which is much easier then others for example if I was Russia and building the Transiberian railway it easier to do RP while building it
(I can use multiple POVs, the various accidents are more easier to narrate in an RP)
Meanwhile in the case of nuclear bomb building you have much less material and thus it is much harder.
Re: Development RPs
Posted: Thu Apr 13, 2023 11:23 am
by NCR
Nusantara wrote: ↑Sat Apr 08, 2023 9:15 am
@NCR @Atomic Alliance Alright, I spoke with the other moderators, and here is our conclusion:
For RP's where you're building something such as a nuclear bomb, there isn't much material to work with, so you guys are fine to continue the RP's as you have been. However, when building other things with more material (such as the railway in the example below), you have more of an option for narration, and such repetition is not needed. So, I will permit you both to carry on as you have been, however I will still ask that you slow the posts down a bit - you can still have just as much developed, your posts just won't be quite as frequent.
There is only so much to you can do when you are building things before you hit the wall and get repetitive. There are some in which is much easier then others for example if I was Russia and building the Transiberian railway it easier to do RP while building it
(I can use multiple POVs, the various accidents are more easier to narrate in an RP)
Meanwhile in the case of nuclear bomb building you have much less material and thus it is much harder.
Hi!
Thank you for seeing our point, this seems a fair ruling.
Have a nice day!